Now, because this mod also requires editing of attribute files, we’ll need to add in a template for that. We’re also not adding a preview image, however you’re free to do so. This win condition wont be implementing the victory point system, so we’ll be leaving that checkbox empty. The first step in creating this system is making a new win condition pack, as we’re working with Scar code.įor this tutorial the project will be known as ‘fuel_and_ammo’ The Win Condition will therefore look like this Likewise it’s expected you have Company of Heroes 2 installed aswell as the mod tools. Both of these editors support Lua colour highlighting. Some recommended editors are Visual Code and Notepad++. Please make sure you have a nice text editor. You’re not expected to fully understand what’s going on line by line. This tutorial will be a lot easier, if you know the basics of SCAR/Lua. Welcome to the first of three tutorials on how to introduce a Fuel system to your Company of Heroes 2 mod.
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